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putthison:

Scientists Develop a Darker Black

Really dark black is apparently the new black. From The Independent:

A British company has produced a “strange, alien” material so black that it absorbs all but 0.035 per cent of visual light, setting a new world record. To stare at the “super black” coating made of carbon nanotubes – each 10,000 times thinner than a human hair – is an odd experience. It is so dark that the human eye cannot understand what it is seeing. Shapes and contours are lost, leaving nothing but an apparent abyss.

If it was used to make one of Chanel’s little black dresses, the wearer’s head and limbs might appear to float incorporeally around a dress-shaped hole.

Actual applications are more serious, enabling astronomical cameras, telescopes and infrared scanning systems to function more effectively. Then there are the military uses that the material’s maker, Surrey NanoSystems, is not allowed to discuss.

You can read the rest here. The obvious question is: how much more black can this be? And the answer is — none. None more black.

Well, actually, 0.035% more black

superappletastic:

huffingtonpost:

Kids Are Given Game Boys, Feel Instant Sadness

Ah, Game Boys. Forget your 3DS and your iPad mini: there was a day when these handheld hunks of 8-bit glory owned the playground. But these kids don’t remember it so watch the full hilarious video of their reactions to the original Game Boy here. 

(Source: The Fine Brothers)

this is the grandfather of everything 

God bless that last kid. You don’t have to love it, but you gotta know your history.

polygondotcom:

How to play Street Fighter: a fighting game primer for everyone

It’s never too late to learn how to play Street Fighter.

In Patrick Miller’s new book, From Masher to Master: The Educated Video Game Enthusiast’s Fighting Game Primer, he helpfully breaks down the genre’s basic concepts and game theory into an easily digestible read — even if you haven’t seriously played a fighting game since Street Fighter 2 all-but defined the genre more than 20 years ago.

With some help from fellow fighting game enthusiasts, like Skullgirls developer Mike Zaimont, Seth Killian and other fighting game community veterans, Miller explains concepts like mixups and crossups, chains and combos, footsies and reversals, and much more. Whether you want to have a better understanding of how to play fighting games or just want to feel smarter during this weekend’s Evo fighting game championships, it’s worth the fun, informative read.

We’re publishing a slightly abridged version of the book’s first chapter with Miller’s permission. The full book is available to download for free in PDF format at Shoryuken.com. Versions formatted for ebook readers are forthcoming, Miller said.

(Link to the full story)

Required reading

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